SPIRV-Cross/reference/shaders/asm/frag/line-directive.line.asm.frag
Hans-Kristian Arntzen 65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00

72 lines
1.3 KiB
GLSL

#version 450
#extension GL_GOOGLE_cpp_style_line_directive : require
layout(location = 0) out float FragColor;
layout(location = 0) in float vColor;
#line 6 "test.frag"
void func()
{
#line 8 "test.frag"
FragColor = 1.0;
#line 9 "test.frag"
FragColor = 2.0;
#line 10 "test.frag"
if (vColor < 0.0)
{
#line 12 "test.frag"
FragColor = 3.0;
}
else
{
#line 16 "test.frag"
FragColor = 4.0;
}
#line 19 "test.frag"
for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125;
}
#line 25 "test.frag"
switch (int(vColor))
{
case 0:
{
#line 28 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 29 "test.frag"
break;
}
case 1:
{
#line 32 "test.frag"
FragColor += 0.4000000059604644775390625;
#line 33 "test.frag"
break;
}
default:
{
#line 36 "test.frag"
FragColor += 0.800000011920928955078125;
#line 37 "test.frag"
break;
}
}
do
{
#line 42 "test.frag"
FragColor += (10.0 + vColor);
} while (FragColor < 100.0);
}
#line 46 "test.frag"
void main()
{
#line 48 "test.frag"
func();
}