31be74a853
Makes codegen from typical D3D emulation SPIR-V more readable. Also makes cross compilation with NotEqual more sensible. It's very rare to actually need the strict NaN-checks in practice. Also, glslang now emits UnordNotEqual by default it seems, so give up trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane default.
21 lines
500 B
Plaintext
21 lines
500 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct model_t
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{
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float3x3 mtx_rm;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device model_t& model [[buffer(0)]])
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{
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if ((transpose(model.mtx_rm) * float3x3(float3(4.0, -3.0, 1.0), float3(-7.0, 7.0, -7.0), float3(-5.0, 6.0, -8.0)))[0].x != 0.0)
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{
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model.mtx_rm = transpose(float3x3(float3(-5.0, -3.0, -5.0), float3(-2.0, 2.0, -5.0), float3(6.0, 3.0, -8.0)));
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}
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}
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