54 lines
1.2 KiB
GLSL
54 lines
1.2 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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char i8[16];
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uchar u8[16];
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};
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struct Push
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{
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char i8;
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uchar u8;
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};
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struct UBO
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{
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char i8;
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uchar u8;
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};
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struct main0_out
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{
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int4 FragColorInt [[color(0)]];
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uint4 FragColorUint [[color(1)]];
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};
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struct main0_in
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{
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int4 vColor [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], device SSBO& ssbo [[buffer(0)]], constant Push& registers [[buffer(1)]], constant UBO& ubo [[buffer(2)]])
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{
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main0_out out = {};
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char4 _204 = as_type<char4>(20);
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ssbo.i8[0] = _204.x;
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ssbo.i8[1] = _204.y;
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ssbo.i8[2] = _204.z;
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ssbo.i8[3] = _204.w;
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uchar4 _229 = as_type<uchar4>(20u);
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ssbo.u8[0] = _229.x;
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ssbo.u8[1] = _229.y;
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ssbo.u8[2] = _229.z;
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ssbo.u8[3] = _229.w;
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char4 _249 = char4(in.vColor);
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out.FragColorInt = int4((((((_249 + char4(registers.i8)) + char4(-40)) + char4(-50)) + char4(char(10), char(20), char(30), char(40))) + char4(ssbo.i8[4])) + char4(ubo.i8));
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out.FragColorUint = uint4((((((uchar4(_249) + uchar4(registers.u8)) + uchar4(216)) + uchar4(206)) + uchar4(uchar(10), uchar(20), uchar(30), uchar(40))) + uchar4(ssbo.u8[4])) + uchar4(ubo.u8));
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return out;
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}
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