6a614cc7f7
We have been interchanging spv and SPIRV_Cross_ for a while, which causes weirdness since we don't explicitly ban SPIRV_Cross identifiers, as these identifiers are generally used for interface variable workarounds.
38 lines
1.3 KiB
GLSL
38 lines
1.3 KiB
GLSL
#version 100
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struct Buffer
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{
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mat4 MVPRowMajor;
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mat4 MVPColMajor;
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mat4 M;
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};
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uniform Buffer _13;
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attribute vec4 Position;
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mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }
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mat4 spvTranspose(mat4 m)
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{
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return mat4(m[0][0], m[1][0], m[2][0], m[3][0], m[0][1], m[1][1], m[2][1], m[3][1], m[0][2], m[1][2], m[2][2], m[3][2], m[0][3], m[1][3], m[2][3], m[3][3]);
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}
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void main()
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{
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vec4 c0 = spvWorkaroundRowMajor(_13.M) * (Position * _13.MVPRowMajor);
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vec4 c1 = spvWorkaroundRowMajor(_13.M) * (spvWorkaroundRowMajor(_13.MVPColMajor) * Position);
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vec4 c2 = spvWorkaroundRowMajor(_13.M) * (_13.MVPRowMajor * Position);
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vec4 c3 = spvWorkaroundRowMajor(_13.M) * (Position * spvWorkaroundRowMajor(_13.MVPColMajor));
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vec4 c4 = _13.MVPRowMajor * Position;
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vec4 c5 = Position * spvWorkaroundRowMajor(_13.MVPColMajor);
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vec4 c6 = Position * _13.MVPRowMajor;
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vec4 c7 = spvWorkaroundRowMajor(_13.MVPColMajor) * Position;
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vec4 c8 = (spvTranspose(_13.MVPRowMajor) * 2.0) * Position;
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vec4 c9 = (spvTranspose(spvWorkaroundRowMajor(_13.MVPColMajor)) * 2.0) * Position;
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vec4 c10 = Position * (spvTranspose(_13.MVPRowMajor) * 2.0);
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vec4 c11 = Position * (spvTranspose(spvWorkaroundRowMajor(_13.MVPColMajor)) * 2.0);
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gl_Position = ((((((((((c0 + c1) + c2) + c3) + c4) + c5) + c6) + c7) + c8) + c9) + c10) + c11;
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}
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