SPIRV-Cross/reference/opt/shaders-hlsl/comp/ssbo-array-length.comp
2019-09-24 18:13:04 -04:00

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
RWByteAddressBuffer _11 : register(u1);
void comp_main()
{
uint _14;
_11.GetDimensions(_14);
_14 = (_14 - 16) / 16;
_11.Store(0, uint(int(_14)));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}