SPIRV-Cross/spirv_msl.hpp
Chip Davis 8095434dc4 MSL: Drop stores to nonexistent tess levels.
In SPIR-V, there are always two inner levels and four outer levels, even
if the input patch isn't a quad patch. But in MSL, due to requirements
imposed by Metal, only one inner level and three outer levels exist when
the input patch is a triangle patch. We must explicitly ignore any write
to the nonexistent second inner and fourth outer levels in this case.
2019-02-20 09:11:24 -06:00

594 lines
24 KiB
C++

/*
* Copyright 2016-2019 The Brenwill Workshop Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_MSL_HPP
#define SPIRV_CROSS_MSL_HPP
#include "spirv_glsl.hpp"
#include <map>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace spirv_cross
{
// Indicates the format of the vertex attribute. Currently limited to specifying
// if the attribute is an 8-bit unsigned integer, 16-bit unsigned integer, or
// some other format.
enum MSLVertexFormat
{
MSL_VERTEX_FORMAT_OTHER,
MSL_VERTEX_FORMAT_UINT8,
MSL_VERTEX_FORMAT_UINT16
};
// Defines MSL characteristics of a vertex attribute at a particular location.
// The used_by_shader flag is set to true during compilation of SPIR-V to MSL
// if the shader makes use of this vertex attribute.
struct MSLVertexAttr
{
uint32_t location = 0;
uint32_t msl_buffer = 0;
uint32_t msl_offset = 0;
uint32_t msl_stride = 0;
bool per_instance = false;
MSLVertexFormat format = MSL_VERTEX_FORMAT_OTHER;
bool used_by_shader = false;
};
// Matches the binding index of a MSL resource for a binding within a descriptor set.
// Taken together, the stage, desc_set and binding combine to form a reference to a resource
// descriptor used in a particular shading stage. Generally, only one of the buffer, texture,
// or sampler elements will be populated. The used_by_shader flag is set to true during
// compilation of SPIR-V to MSL if the shader makes use of this vertex attribute.
struct MSLResourceBinding
{
spv::ExecutionModel stage;
uint32_t desc_set = 0;
uint32_t binding = 0;
uint32_t msl_buffer = 0;
uint32_t msl_texture = 0;
uint32_t msl_sampler = 0;
bool used_by_shader = false;
};
enum MSLSamplerCoord
{
MSL_SAMPLER_COORD_NORMALIZED,
MSL_SAMPLER_COORD_PIXEL
};
enum MSLSamplerFilter
{
MSL_SAMPLER_FILTER_NEAREST,
MSL_SAMPLER_FILTER_LINEAR
};
enum MSLSamplerMipFilter
{
MSL_SAMPLER_MIP_FILTER_NONE,
MSL_SAMPLER_MIP_FILTER_NEAREST,
MSL_SAMPLER_MIP_FILTER_LINEAR,
};
enum MSLSamplerAddress
{
MSL_SAMPLER_ADDRESS_CLAMP_TO_ZERO,
MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE,
MSL_SAMPLER_ADDRESS_CLAMP_TO_BORDER,
MSL_SAMPLER_ADDRESS_REPEAT,
MSL_SAMPLER_ADDRESS_MIRRORED_REPEAT
};
enum MSLSamplerCompareFunc
{
MSL_SAMPLER_COMPARE_FUNC_NEVER,
MSL_SAMPLER_COMPARE_FUNC_LESS,
MSL_SAMPLER_COMPARE_FUNC_LESS_EQUAL,
MSL_SAMPLER_COMPARE_FUNC_GREATER,
MSL_SAMPLER_COMPARE_FUNC_GREATER_EQUAL,
MSL_SAMPLER_COMPARE_FUNC_EQUAL,
MSL_SAMPLER_COMPARE_FUNC_NOT_EQUAL,
MSL_SAMPLER_COMPARE_FUNC_ALWAYS
};
enum MSLSamplerBorderColor
{
MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK,
MSL_SAMPLER_BORDER_COLOR_OPAQUE_BLACK,
MSL_SAMPLER_BORDER_COLOR_OPAQUE_WHITE
};
struct MSLConstexprSampler
{
MSLSamplerCoord coord = MSL_SAMPLER_COORD_NORMALIZED;
MSLSamplerFilter min_filter = MSL_SAMPLER_FILTER_NEAREST;
MSLSamplerFilter mag_filter = MSL_SAMPLER_FILTER_NEAREST;
MSLSamplerMipFilter mip_filter = MSL_SAMPLER_MIP_FILTER_NONE;
MSLSamplerAddress s_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerAddress t_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerAddress r_address = MSL_SAMPLER_ADDRESS_CLAMP_TO_EDGE;
MSLSamplerCompareFunc compare_func = MSL_SAMPLER_COMPARE_FUNC_NEVER;
MSLSamplerBorderColor border_color = MSL_SAMPLER_BORDER_COLOR_TRANSPARENT_BLACK;
float lod_clamp_min = 0.0f;
float lod_clamp_max = 1000.0f;
int max_anisotropy = 1;
bool compare_enable = false;
bool lod_clamp_enable = false;
bool anisotropy_enable = false;
};
// Tracks the type ID and member index of a struct member
using MSLStructMemberKey = uint64_t;
// Special constant used in a MSLResourceBinding desc_set
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstDescSet = ~(0u);
// Special constant used in a MSLResourceBinding binding
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstBinding = 0;
// The current version of the aux buffer structure. It must be incremented any time a
// new field is added to the aux buffer.
#define SPIRV_CROSS_MSL_AUX_BUFFER_STRUCT_VERSION 1
// Decompiles SPIR-V to Metal Shading Language
class CompilerMSL : public CompilerGLSL
{
public:
// Options for compiling to Metal Shading Language
struct Options
{
typedef enum
{
iOS,
macOS,
} Platform;
Platform platform = macOS;
uint32_t msl_version = make_msl_version(1, 2);
uint32_t texel_buffer_texture_width = 4096; // Width of 2D Metal textures used as 1D texel buffers
uint32_t aux_buffer_index = 30;
uint32_t indirect_params_buffer_index = 29;
uint32_t shader_output_buffer_index = 28;
uint32_t shader_patch_output_buffer_index = 27;
uint32_t shader_tess_factor_buffer_index = 26;
uint32_t shader_input_wg_index = 0;
bool enable_point_size_builtin = true;
bool disable_rasterization = false;
bool capture_output_to_buffer = false;
bool swizzle_texture_samples = false;
bool tess_domain_origin_lower_left = false;
// Fragment output in MSL must have at least as many components as the render pass.
// Add support to explicit pad out components.
bool pad_fragment_output_components = false;
bool is_ios()
{
return platform == iOS;
}
bool is_macos()
{
return platform == macOS;
}
void set_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
{
msl_version = make_msl_version(major, minor, patch);
}
bool supports_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
{
return msl_version >= make_msl_version(major, minor, patch);
}
static uint32_t make_msl_version(uint32_t major, uint32_t minor = 0, uint32_t patch = 0)
{
return (major * 10000) + (minor * 100) + patch;
}
};
SPIRV_CROSS_DEPRECATED("CompilerMSL::get_options() is obsolete, use get_msl_options() instead.")
const Options &get_options() const
{
return msl_options;
}
const Options &get_msl_options() const
{
return msl_options;
}
SPIRV_CROSS_DEPRECATED("CompilerMSL::set_options() is obsolete, use set_msl_options() instead.")
void set_options(Options &opts)
{
msl_options = opts;
}
void set_msl_options(const Options &opts)
{
msl_options = opts;
}
// Provide feedback to calling API to allow runtime to disable pipeline
// rasterization if vertex shader requires rasterization to be disabled.
bool get_is_rasterization_disabled() const
{
return is_rasterization_disabled && (get_entry_point().model == spv::ExecutionModelVertex ||
get_entry_point().model == spv::ExecutionModelTessellationControl ||
get_entry_point().model == spv::ExecutionModelTessellationEvaluation);
}
// Provide feedback to calling API to allow it to pass an auxiliary
// buffer if the shader needs it.
bool needs_aux_buffer() const
{
return used_aux_buffer;
}
// Provide feedback to calling API to allow it to pass an output
// buffer if the shader needs it.
bool needs_output_buffer() const
{
return capture_output_to_buffer && stage_out_var_id != 0;
}
// Provide feedback to calling API to allow it to pass a patch output
// buffer if the shader needs it.
bool needs_patch_output_buffer() const
{
return capture_output_to_buffer && patch_stage_out_var_id != 0;
}
// Provide feedback to calling API to allow it to pass an input threadgroup
// buffer if the shader needs it.
bool needs_input_threadgroup_mem() const
{
return capture_output_to_buffer && stage_in_var_id != 0;
}
// An enum of SPIR-V functions that are implemented in additional
// source code that is added to the shader if necessary.
enum SPVFuncImpl
{
SPVFuncImplNone,
SPVFuncImplMod,
SPVFuncImplRadians,
SPVFuncImplDegrees,
SPVFuncImplFindILsb,
SPVFuncImplFindSMsb,
SPVFuncImplFindUMsb,
SPVFuncImplSSign,
SPVFuncImplArrayCopyMultidimBase,
// Unfortunately, we cannot use recursive templates in the MSL compiler properly,
// so stamp out variants up to some arbitrary maximum.
SPVFuncImplArrayCopy = SPVFuncImplArrayCopyMultidimBase + 1,
SPVFuncImplArrayOfArrayCopy2Dim = SPVFuncImplArrayCopyMultidimBase + 2,
SPVFuncImplArrayOfArrayCopy3Dim = SPVFuncImplArrayCopyMultidimBase + 3,
SPVFuncImplArrayOfArrayCopy4Dim = SPVFuncImplArrayCopyMultidimBase + 4,
SPVFuncImplArrayOfArrayCopy5Dim = SPVFuncImplArrayCopyMultidimBase + 5,
SPVFuncImplArrayOfArrayCopy6Dim = SPVFuncImplArrayCopyMultidimBase + 6,
SPVFuncImplTexelBufferCoords,
SPVFuncImplInverse4x4,
SPVFuncImplInverse3x3,
SPVFuncImplInverse2x2,
SPVFuncImplRowMajor2x3,
SPVFuncImplRowMajor2x4,
SPVFuncImplRowMajor3x2,
SPVFuncImplRowMajor3x4,
SPVFuncImplRowMajor4x2,
SPVFuncImplRowMajor4x3,
SPVFuncImplTextureSwizzle,
SPVFuncImplArrayCopyMultidimMax = 6
};
// Constructs an instance to compile the SPIR-V code into Metal Shading Language,
// using the configuration parameters, if provided:
// - p_vtx_attrs is an optional list of vertex attribute bindings used to match
// vertex content locations to MSL attributes. If vertex attributes are provided,
// the compiler will set the used_by_shader flag to true in any vertex attribute
// actually used by the MSL code.
// - p_res_bindings is a list of resource bindings to indicate the MSL buffer,
// texture or sampler index to use for a particular SPIR-V description set
// and binding. If resource bindings are provided, the compiler will set the
// used_by_shader flag to true in any resource binding actually used by the MSL code.
CompilerMSL(std::vector<uint32_t> spirv, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
// Alternate constructor avoiding use of std::vectors.
CompilerMSL(const uint32_t *ir, size_t word_count, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0,
MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0);
// Alternate constructors taking pre-parsed IR directly.
CompilerMSL(const ParsedIR &ir, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0,
MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0);
CompilerMSL(ParsedIR &&ir, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0,
MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0);
// Compiles the SPIR-V code into Metal Shading Language.
std::string compile() override;
// Compiles the SPIR-V code into Metal Shading Language, overriding configuration parameters.
// Any of the parameters here may be null to indicate that the configuration provided in the
// constructor should be used. They are not declared as optional to avoid a conflict with the
// inherited and overridden zero-parameter compile() function.
std::string compile(std::vector<MSLVertexAttr> *p_vtx_attrs, std::vector<MSLResourceBinding> *p_res_bindings);
// This legacy method is deprecated.
typedef Options MSLConfiguration;
SPIRV_CROSS_DEPRECATED("Please use get_msl_options() and set_msl_options() instead.")
std::string compile(MSLConfiguration &msl_cfg, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
// Remap a sampler with ID to a constexpr sampler.
// Older iOS targets must use constexpr samplers in certain cases (PCF),
// so a static sampler must be used.
// The sampler will not consume a binding, but be declared in the entry point as a constexpr sampler.
// This can be used on both combined image/samplers (sampler2D) or standalone samplers.
// The remapped sampler must not be an array of samplers.
void remap_constexpr_sampler(uint32_t id, const MSLConstexprSampler &sampler);
// If using CompilerMSL::Options::pad_fragment_output_components, override the number of components we expect
// to use for a particular location. The default is 4 if number of components is not overridden.
void set_fragment_output_components(uint32_t location, uint32_t components);
protected:
void emit_binary_unord_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
void emit_instruction(const Instruction &instr) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count) override;
void emit_header() override;
void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override;
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
void emit_fixup() override;
std::string to_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "");
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "", uint32_t base_offset = 0) override;
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string sampler_type(const SPIRType &type);
std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override;
std::string to_func_call_arg(uint32_t id) override;
std::string to_name(uint32_t id, bool allow_alias = true) const override;
std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref,
uint32_t lod) override;
std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
uint32_t comp, uint32_t sample, bool *p_forward) override;
std::string to_initializer_expression(const SPIRVariable &var) override;
std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t packed_type_id) override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
bool skip_argument(uint32_t id) const override;
std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain) override;
std::string to_qualifiers_glsl(uint32_t id) override;
void replace_illegal_names() override;
void declare_undefined_values() override;
void declare_constant_arrays();
bool is_patch_block(const SPIRType &type);
bool is_non_native_row_major_matrix(uint32_t id) override;
bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index) override;
std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, bool is_packed) override;
void preprocess_op_codes();
void localize_global_variables();
void extract_global_variables_from_functions();
void mark_packable_structs();
void mark_as_packable(SPIRType &type);
std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
std::unordered_set<uint32_t> &global_var_ids,
std::unordered_set<uint32_t> &processed_func_ids);
uint32_t add_interface_block(spv::StorageClass storage, bool patch = false);
uint32_t add_interface_block_pointer(uint32_t ib_var_id, spv::StorageClass storage);
void add_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref, SPIRType &ib_type,
SPIRVariable &var, bool strip_array);
void add_composite_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, bool strip_array);
void add_plain_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, bool strip_array);
void add_plain_member_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, uint32_t index,
bool strip_array);
void add_composite_member_variable_to_interface_block(spv::StorageClass storage, const std::string &ib_var_ref,
SPIRType &ib_type, SPIRVariable &var, uint32_t index,
bool strip_array);
uint32_t get_accumulated_member_location(const SPIRVariable &var, uint32_t mbr_idx, bool strip_array);
void fix_up_interface_member_indices(spv::StorageClass storage, uint32_t ib_type_id);
void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage);
uint32_t ensure_correct_builtin_type(uint32_t type_id, spv::BuiltIn builtin);
uint32_t ensure_correct_attribute_type(uint32_t type_id, uint32_t location);
void emit_custom_functions();
void emit_resources();
void emit_specialization_constants_and_structs();
void emit_interface_block(uint32_t ib_var_id);
bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs);
void add_convert_row_major_matrix_function(uint32_t cols, uint32_t rows);
void fix_up_shader_inputs_outputs();
std::string func_type_decl(SPIRType &type);
std::string entry_point_args(bool append_comma);
std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
std::string ensure_valid_name(std::string name, std::string pfx);
std::string to_sampler_expression(uint32_t id);
std::string to_swizzle_expression(uint32_t id);
std::string builtin_qualifier(spv::BuiltIn builtin);
std::string builtin_type_decl(spv::BuiltIn builtin);
std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
std::string argument_decl(const SPIRFunction::Parameter &arg);
std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index, uint32_t *comp = nullptr);
size_t get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const;
std::string to_component_argument(uint32_t id);
void align_struct(SPIRType &ib_type);
bool is_member_packable(SPIRType &ib_type, uint32_t index);
MSLStructMemberKey get_struct_member_key(uint32_t type_id, uint32_t index);
std::string get_argument_address_space(const SPIRVariable &argument);
std::string get_type_address_space(const SPIRType &type);
SPIRType &get_stage_in_struct_type();
SPIRType &get_stage_out_struct_type();
SPIRType &get_patch_stage_in_struct_type();
SPIRType &get_patch_stage_out_struct_type();
std::string get_tess_factor_struct_name();
void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, uint32_t mem_order_1,
uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0,
bool op1_is_pointer = false, bool op1_is_literal = false, uint32_t op2 = 0);
const char *get_memory_order(uint32_t spv_mem_sem);
void add_pragma_line(const std::string &line);
void add_typedef_line(const std::string &line);
void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
void emit_array_copy(const std::string &lhs, uint32_t rhs_id) override;
void build_implicit_builtins();
void emit_entry_point_declarations() override;
uint32_t builtin_frag_coord_id = 0;
uint32_t builtin_sample_id_id = 0;
uint32_t builtin_vertex_idx_id = 0;
uint32_t builtin_base_vertex_id = 0;
uint32_t builtin_instance_idx_id = 0;
uint32_t builtin_base_instance_id = 0;
uint32_t builtin_invocation_id_id = 0;
uint32_t builtin_primitive_id_id = 0;
uint32_t aux_buffer_id = 0;
void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression) override;
void analyze_sampled_image_usage();
bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length);
bool is_out_of_bounds_tessellation_level(uint32_t id_lhs);
Options msl_options;
std::set<SPVFuncImpl> spv_function_implementations;
std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
std::unordered_map<uint32_t, uint32_t> fragment_output_components;
std::unordered_map<MSLStructMemberKey, uint32_t> struct_member_padding;
std::set<std::string> pragma_lines;
std::set<std::string> typedef_lines;
std::vector<uint32_t> vars_needing_early_declaration;
std::vector<MSLResourceBinding *> resource_bindings;
MSLResourceBinding next_metal_resource_index;
uint32_t stage_in_var_id = 0;
uint32_t stage_out_var_id = 0;
uint32_t patch_stage_in_var_id = 0;
uint32_t patch_stage_out_var_id = 0;
uint32_t stage_in_ptr_var_id = 0;
uint32_t stage_out_ptr_var_id = 0;
bool has_sampled_images = false;
bool needs_vertex_idx_arg = false;
bool needs_instance_idx_arg = false;
bool is_rasterization_disabled = false;
bool capture_output_to_buffer = false;
bool needs_aux_buffer_def = false;
bool used_aux_buffer = false;
std::string qual_pos_var_name;
std::string stage_in_var_name = "in";
std::string stage_out_var_name = "out";
std::string patch_stage_in_var_name = "patchIn";
std::string patch_stage_out_var_name = "patchOut";
std::string sampler_name_suffix = "Smplr";
std::string swizzle_name_suffix = "Swzl";
std::string input_wg_var_name = "gl_in";
std::string output_buffer_var_name = "spvOut";
std::string patch_output_buffer_var_name = "spvPatchOut";
std::string tess_factor_buffer_var_name = "spvTessLevel";
spv::Op previous_instruction_opcode = spv::OpNop;
std::unordered_map<uint32_t, MSLConstexprSampler> constexpr_samplers;
std::vector<uint32_t> buffer_arrays;
uint32_t get_target_components_for_fragment_location(uint32_t location) const;
uint32_t build_extended_vector_type(uint32_t type_id, uint32_t components);
// OpcodeHandler that handles several MSL preprocessing operations.
struct OpCodePreprocessor : OpcodeHandler
{
OpCodePreprocessor(CompilerMSL &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args);
void check_resource_write(uint32_t var_id);
CompilerMSL &compiler;
std::unordered_map<uint32_t, uint32_t> result_types;
bool suppress_missing_prototypes = false;
bool uses_atomics = false;
bool uses_resource_write = false;
};
// OpcodeHandler that scans for uses of sampled images
struct SampledImageScanner : OpcodeHandler
{
SampledImageScanner(CompilerMSL &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t) override;
CompilerMSL &compiler;
};
// Sorts the members of a SPIRType and associated Meta info based on a settable sorting
// aspect, which defines which aspect of the struct members will be used to sort them.
// Regardless of the sorting aspect, built-in members always appear at the end of the struct.
struct MemberSorter
{
enum SortAspect
{
Location,
LocationReverse,
Offset,
OffsetThenLocationReverse,
Alphabetical
};
void sort();
bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
MemberSorter(SPIRType &t, Meta &m, SortAspect sa);
SPIRType &type;
Meta &meta;
SortAspect sort_aspect;
};
};
} // namespace spirv_cross
#endif