SPIRV-Cross/reference/opt
Hans-Kristian Arntzen ebf779dcfb HLSL: Do not support ClipCull size > 4 in mesh shaders.
The array mechanism breaks DXC which needs to observe that all
components have been written.

Uninitialized outputs will be undefined. Resort to simple vector
instead.
2022-11-02 13:34:11 +01:00
..
shaders Roll glslang dependency. 2022-11-01 12:47:56 +01:00
shaders-hlsl HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
shaders-msl MSL: Implement CompositeInsert OpSpecConstantOp. 2022-11-01 18:11:39 -07:00
shaders-ue4/asm MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00