0c0fd98322
This allows two variables of the same struct type to be flattened into the same interface struct without a member name conflict. Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag unit test shader to demonstrate this.
40 lines
609 B
GLSL
40 lines
609 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Vert
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{
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float a;
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float b;
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};
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struct Foo
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{
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float c;
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float d;
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};
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struct main0_out
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{
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float m_3_a [[user(locn0)]];
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float m_3_b [[user(locn1)]];
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float foo_c [[user(locn2)]];
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float foo_d [[user(locn3)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0()
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{
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main0_out out = {};
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Vert _3 = Vert{ 0.0, 0.0 };
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Foo foo = Foo{ 0.0, 0.0 };
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out.gl_Position = float4(0.0);
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out.m_3_a = _3.a;
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out.m_3_b = _3.b;
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out.foo_c = foo.c;
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out.foo_d = foo.d;
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return out;
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}
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