ebf463674d
Only safe if user knows that subsequent shader stage will not read clip distance.
46 lines
828 B
GLSL
46 lines
828 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct VSOut
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{
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float4 pos;
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float2 clip;
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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float gl_ClipDistance [[clip_distance]] [2];
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};
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struct main0_in
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{
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float4 pos [[attribute(0)]];
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};
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static inline __attribute__((always_inline))
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VSOut _main(thread const float4& pos)
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{
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VSOut vout;
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vout.pos = pos;
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vout.clip = pos.xy;
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return vout;
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}
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 pos = in.pos;
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float4 param = pos;
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VSOut flattenTemp = _main(param);
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out.gl_Position = flattenTemp.pos;
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out.gl_ClipDistance[0] = flattenTemp.clip.x;
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out.gl_ClipDistance[1] = flattenTemp.clip.y;
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return out;
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}
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