4185acc70d
- Assign ulongn physical type to buffer pointers in short arrays when array stride is larger than pointer size. - Support GL_EXT_buffer_reference_uvec2 casting buffer reference pointers to and from uvec2 values. - When packing structs, include structs inside physical buffers. - Update mechanism for traversing pointer arrays when calculating type sizes. - Added unit test shaders.
68 lines
2.0 KiB
Plaintext
68 lines
2.0 KiB
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct t21;
|
|
|
|
struct t24
|
|
{
|
|
int4 m0[2];
|
|
int m1;
|
|
ulong2 m2[2];
|
|
device t21* m3;
|
|
float2x4 m4;
|
|
};
|
|
|
|
struct t21
|
|
{
|
|
int4 m0[2];
|
|
int m1;
|
|
ulong2 m2[2];
|
|
device t21* m3;
|
|
float2x4 m4;
|
|
};
|
|
|
|
struct t35
|
|
{
|
|
int m0[32];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
|
|
|
|
kernel void main0(constant t24& u24 [[buffer(0)]], constant t35& u35 [[buffer(1)]], texture2d<uint, access::write> v295 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
int v8 = 0;
|
|
v8 |= (u24.m0[0].x - 0);
|
|
v8 |= (u24.m0[u35.m0[1]].x - 1);
|
|
v8 |= (u24.m1 - 2);
|
|
v8 |= int(u24.m4[0u][0] - 3.0);
|
|
v8 |= int(u24.m4[1u][0] - 5.0);
|
|
v8 |= int(u24.m4[0u][1] - 4.0);
|
|
v8 |= int(u24.m4[1u][1] - 6.0);
|
|
v8 |= (((device t21*)u24.m2[0].x)->m0[0].x - 3);
|
|
v8 |= (((device t21*)u24.m2[0].x)->m0[u35.m0[1]].x - 4);
|
|
v8 |= (((device t21*)u24.m2[0].x)->m1 - 5);
|
|
v8 |= int(((device t21*)u24.m2[0].x)->m4[0u][0] - 6.0);
|
|
v8 |= int(((device t21*)u24.m2[0].x)->m4[1u][0] - 8.0);
|
|
v8 |= int(((device t21*)u24.m2[0].x)->m4[0u][1] - 7.0);
|
|
v8 |= int(((device t21*)u24.m2[0].x)->m4[1u][1] - 9.0);
|
|
v8 |= (((device t21*)u24.m2[u35.m0[1]].x)->m0[0].x - 6);
|
|
v8 |= (((device t21*)u24.m2[u35.m0[1]].x)->m0[u35.m0[1]].x - 7);
|
|
v8 |= (((device t21*)u24.m2[u35.m0[1]].x)->m1 - 8);
|
|
v8 |= int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][0] - 9.0);
|
|
v8 |= int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][0] - 11.0);
|
|
v8 |= int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][1] - 10.0);
|
|
v8 |= int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][1] - 12.0);
|
|
v8 |= (u24.m3->m0[0].x - 9);
|
|
v8 |= (u24.m3->m0[u35.m0[1]].x - 10);
|
|
v8 |= (u24.m3->m1 - 11);
|
|
v8 |= int(u24.m3->m4[0u][0] - 12.0);
|
|
v8 |= int(u24.m3->m4[1u][0] - 14.0);
|
|
v8 |= int(u24.m3->m4[0u][1] - 13.0);
|
|
v8 |= int(u24.m3->m4[1u][1] - 15.0);
|
|
uint4 v284 = select(uint4(1u, 0u, 0u, 1u), uint4(0u), bool4(v8 != 0));
|
|
v295.write(v284, uint2(int2(gl_GlobalInvocationID.xy)));
|
|
}
|
|
|