52 lines
1.0 KiB
GLSL
52 lines
1.0 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 foo(thread const float4& foo_1)
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{
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return foo_1 + float4(1.0);
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}
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static inline __attribute__((always_inline))
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float4 foo(thread const float3& foo_1)
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{
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return foo_1.xyzz + float4(1.0);
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}
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static inline __attribute__((always_inline))
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float4 foo_1(thread const float4& foo_2)
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{
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return foo_2 + float4(2.0);
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}
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static inline __attribute__((always_inline))
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float4 foo(thread const float2& foo_2)
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{
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return foo_2.xyxy + float4(2.0);
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}
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fragment main0_out main0()
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{
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main0_out out = {};
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float4 foo_3 = float4(1.0);
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float4 foo_2 = foo(foo_3);
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float3 foo_5 = float3(1.0);
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float4 foo_4 = foo(foo_5);
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float4 foo_7 = float4(1.0);
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float4 foo_6 = foo_1(foo_7);
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float2 foo_9 = float2(1.0);
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float4 foo_8 = foo(foo_9);
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out.FragColor = ((foo_2 + foo_4) + foo_6) + foo_8;
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return out;
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}
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