86 lines
1.6 KiB
GLSL
86 lines
1.6 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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struct main0_in
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{
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float vColor [[user(locn0)]];
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};
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#line 6 "test.frag"
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static inline __attribute__((always_inline))
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void func(thread float& FragColor, thread float& vColor)
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{
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#line 8 "test.frag"
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FragColor = 1.0;
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#line 9 "test.frag"
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FragColor = 2.0;
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#line 10 "test.frag"
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if (vColor < 0.0)
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{
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#line 12 "test.frag"
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FragColor = 3.0;
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}
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else
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{
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#line 16 "test.frag"
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FragColor = 4.0;
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}
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#line 19 "test.frag"
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for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
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{
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#line 21 "test.frag"
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FragColor += 0.20000000298023223876953125;
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#line 22 "test.frag"
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FragColor += 0.300000011920928955078125;
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}
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#line 25 "test.frag"
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switch (int(vColor))
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{
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case 0:
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{
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#line 28 "test.frag"
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FragColor += 0.20000000298023223876953125;
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#line 29 "test.frag"
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break;
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}
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case 1:
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{
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#line 32 "test.frag"
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FragColor += 0.4000000059604644775390625;
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#line 33 "test.frag"
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break;
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}
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default:
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{
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#line 36 "test.frag"
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FragColor += 0.800000011920928955078125;
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#line 37 "test.frag"
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break;
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}
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}
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do
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{
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#line 42 "test.frag"
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FragColor += (10.0 + vColor);
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} while (FragColor < 100.0);
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}
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#line 46 "test.frag"
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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#line 48 "test.frag"
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func(out.FragColor, in.vColor);
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return out;
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}
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