SPIRV-Cross/reference/shaders-msl/asm/frag/op-constant-null.asm.frag
2019-09-24 14:35:25 -04:00

71 lines
1.4 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct D
{
float4 a;
float b;
};
constant spvUnsafeArray<float4, 4> _14 = spvUnsafeArray<float4, 4>({ float4(0.0), float4(0.0), float4(0.0), float4(0.0) });
struct main0_out
{
float FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float a = 0.0;
float4 b = float4(0.0);
float2x3 c = float2x3(float3(0.0), float3(0.0));
D d = D{ float4(0.0), 0.0 };
out.FragColor = a;
return out;
}