71 lines
1.4 KiB
GLSL
71 lines
1.4 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct D
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{
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float4 a;
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float b;
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};
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constant spvUnsafeArray<float4, 4> _14 = spvUnsafeArray<float4, 4>({ float4(0.0), float4(0.0), float4(0.0), float4(0.0) });
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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float a = 0.0;
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float4 b = float4(0.0);
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float2x3 c = float2x3(float3(0.0), float3(0.0));
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D d = D{ float4(0.0), 0.0 };
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out.FragColor = a;
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return out;
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}
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