23 lines
587 B
GLSL
23 lines
587 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float out_var_SV_Target [[color(0)]];
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};
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struct main0_in
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{
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float2 in_var_TEXCOORD0 [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> g_Texture [[texture(0)]], sampler g_Sampler [[sampler(0)]], sampler g_CompareSampler [[sampler(1)]])
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{
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main0_out out = {};
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out.out_var_SV_Target = float4(g_Texture.sample(g_Sampler, in.in_var_TEXCOORD0)).x + g_Texture.sample_compare(g_CompareSampler, in.in_var_TEXCOORD0, 0.5, level(0.0));
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return out;
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}
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