9b4defe202
Support flattening StorageOutput & StorageInput matrices and arrays. No longer move matrix & array inputs to separate buffer. Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out instead of just SPIRFunction::fixup_statements. Emit SPIRFunction::fixup_statements at beginning of functions. CompilerMSL track vars_needing_early_declaration. Pass global output variables as variables to functions that access them. Sort input structs by location, same as output structs. Emit struct declarations in order output, input, uniforms. Regenerate reference shaders to new formats defined by above.
33 lines
577 B
GLSL
33 lines
577 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct PushMe
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{
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float4x4 MVP;
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float2x2 Rot;
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float Arr[4];
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};
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struct main0_out
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{
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float2 vRot [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float2 Rot [[attribute(0)]];
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float4 Pos [[attribute(1)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant PushMe& registers [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = registers.MVP * in.Pos;
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out.vRot = (registers.Rot * in.Rot) + float2(registers.Arr[2]);
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return out;
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}
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