f65120c147
Make a new "to_extract_component_expression" helper.
48 lines
1.0 KiB
GLSL
48 lines
1.0 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBO
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{
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float4 A;
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float2 B0;
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float2 B1;
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float C0;
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float3 C1;
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packed_float3 D0;
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float D1;
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float E0;
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float E1;
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float E2;
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float E3;
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float F0;
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float2 F1;
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float F2;
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};
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struct main0_out
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{
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float4 oA [[user(locn0)]];
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float4 oB [[user(locn1)]];
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float4 oC [[user(locn2)]];
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float4 oD [[user(locn3)]];
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float4 oE [[user(locn4)]];
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float4 oF [[user(locn5)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(constant UBO& _22 [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = float4(0.0);
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out.oA = _22.A;
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out.oB = float4(_22.B0, _22.B1);
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out.oC = float4(_22.C0, _22.C1) + float4(_22.C1.xy, _22.C1.z, _22.C0);
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out.oD = float4(_22.D0[0], _22.D0[1], _22.D0[2], _22.D1) + float4(float2(_22.D0[0], _22.D0[1]), _22.D0[2u], _22.D1);
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out.oE = float4(_22.E0, _22.E1, _22.E2, _22.E3);
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out.oF = float4(_22.F0, _22.F1, _22.F2);
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return out;
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}
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