36 lines
744 B
GLSL
36 lines
744 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct V
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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struct main0_out
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{
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float4 V_b;
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float4 V_c;
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float4 V_d;
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float4 gl_Position;
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};
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kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
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{
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V _22 = {};
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device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
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if (any(gl_GlobalInvocationID >= spvStageInputSize))
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return;
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out.gl_Position = float4(1.0);
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_22.a = float4(2.0);
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_22.b = float4(3.0);
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out.V_b = _22.b;
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out.V_c = _22.c;
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out.V_d = _22.d;
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}
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