74 lines
1.7 KiB
GLSL
74 lines
1.7 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 v0 [[user(locn0)]];
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float4 v1 [[user(locn1)]];
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float4 gl_Position [[position]];
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float gl_PointSize [[point_size]];
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};
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static inline __attribute__((always_inline))
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void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread spvUnsafeArray<float, 2>& gl_ClipDistance)
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{
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v0 = float4(1.0);
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v1 = float4(2.0);
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gl_Position = float4(3.0);
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gl_PointSize = 4.0;
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gl_ClipDistance[0] = 1.0;
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gl_ClipDistance[1] = 0.5;
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}
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vertex main0_out main0()
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_ClipDistance = {};
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write_in_func(out.v0, out.v1, out.gl_Position, out.gl_PointSize, gl_ClipDistance);
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return out;
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}
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