SPIRV-Cross/shaders-msl-no-opt/asm
Hans-Kristian Arntzen eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
..
comp Properly deal with sign-dependent GLSL opcodes. 2019-03-27 12:20:53 +01:00
frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00