SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen eee290a029 MSL: Fix support for texelFetchOffset.
Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
..
asm MSL: Properly support passing parameters by value. 2018-08-06 15:43:51 +02:00
comp Fix image load/store on cube arrays in MSL. 2018-05-25 12:43:25 +02:00
desktop-only Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Fix support for texelFetchOffset. 2018-08-07 15:28:04 +02:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
vulkan Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00