SPIRV-Cross/reference/shaders-no-opt/asm/frag/loop-merge-to-continue.asm.invalid.frag
Dan Sinclair f40c629821 Roll SPIRV-Tools, SPIRV-Headers and GLSLang
This CL updates the three depdencies and updates the tests to handle the
new validation errors which are produced.
2019-12-02 16:17:21 -05:00

18 lines
281 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 v0;
void main()
{
FragColor = vec4(1.0);
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
FragColor += vec4(v0[(i + j) & 3]);
}
}
}