SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 175381fe08 GLSL: Handle some extreme edge cases in Output variable initialization.
Deal with patch blocks, arrays of patch blocks, arrays of blocks, etc.
2021-01-05 12:06:36 +01:00
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shaders GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-msl MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00