SPIRV-Cross/reference/shaders-msl-no-opt/frag/subpass-input-function-argument.framebuffer-fetch.msl23.frag
Chip Davis c20d5945a2 MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Another Apple GPU feature that will now be supported on Apple Silicon
Macs.
2020-10-29 10:50:59 -05:00

38 lines
625 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
static inline __attribute__((always_inline))
float4 samp3(float4 uS)
{
return uS;
}
static inline __attribute__((always_inline))
float4 samp(float4 uSub)
{
return uSub + samp3(uSub);
}
static inline __attribute__((always_inline))
float4 samp2(float4 uS)
{
return uS + samp3(uS);
}
fragment main0_out main0(float4 uSub [[color(0)]])
{
main0_out out = {};
out.FragColor = samp(uSub) + samp2(uSub);
return out;
}