SPIRV-Cross/reference/shaders-msl-no-opt/vert/modf-storage-class.capture.vert

26 lines
728 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 f [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 f2 [[attribute(0)]];
};
vertex void main0(main0_in in [[stage_in]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]], device main0_out* spvOut [[buffer(28)]], device uint* spvIndirectParams [[buffer(29)]])
{
device main0_out& out = spvOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex];
float4 _35;
float4 _21 = modf(in.f2, _35);
out.f = _35;
out.gl_Position = _21;
}