SPIRV-Cross/reference/shaders-msl/tese
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
..
in-block-with-nested-struct.tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
input-array.tese MSL: Move float2->3 TessCoord fixup to a better location. 2022-01-05 13:32:17 +01:00
input-types.tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
load-control-point-array-of-matrix.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
load-control-point-array.tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
quad.domain.tese MSL: Move float2->3 TessCoord fixup to a better location. 2022-01-05 13:32:17 +01:00
quad.tese MSL: Move float2->3 TessCoord fixup to a better location. 2022-01-05 13:32:17 +01:00
read-tess-level-in-func-quad.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
read-tess-level-in-func.msl2.tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
set-from-function.tese MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
triangle-tess-level.tese MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
triangle.tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
water_tess.tese MSL: Rethink how opaque descriptors are passed to leaf functions. 2022-01-18 14:40:52 +01:00