SPIRV-Cross/reference/shaders-reflection/frag/image-load-store-uint-coord.asm.frag.json
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00

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{
"entryPoints" : [
{
"name" : "main",
"mode" : "frag"
}
],
"outputs" : [
{
"type" : "vec4",
"name" : "@entryPointOutput",
"location" : 0
}
],
"textures" : [
{
"type" : "sampler2D",
"name" : "ROIm",
"set" : 0,
"binding" : 1
}
],
"separate_images" : [
{
"type" : "samplerBuffer",
"name" : "ROBuf",
"set" : 0,
"binding" : 0
}
],
"images" : [
{
"type" : "image2D",
"name" : "RWIm",
"set" : 0,
"binding" : 1,
"format" : "rgba32f"
},
{
"type" : "imageBuffer",
"name" : "RWBuf",
"set" : 0,
"binding" : 0,
"format" : "rgba32f"
}
]
}