SPIRV-Cross/reference
2023-10-23 11:54:49 +02:00
..
opt Merge remote-tracking branch 'epic/fixes_hlsl' 2023-10-23 11:54:49 +02:00
shaders GLSL: Use buffer_reference2 instead of 1. 2023-10-11 14:18:36 +02:00
shaders-hlsl Fix declaration of gl_SampleMaskIn[1] in HLSL backend. 2023-10-17 09:11:09 -04:00
shaders-hlsl-no-opt Add test for plain variable mesh position. 2023-07-03 14:25:22 +02:00
shaders-msl MSL: Workaround Metal 3.1 regression bug on recursive input structs. 2023-10-14 14:46:47 -04:00
shaders-msl-no-opt Merge pull request #2203 from Try/msl-atomics-fix 2023-09-25 10:39:13 +02:00
shaders-no-opt Merge pull request #2216 from KhronosGroup/buffer-reference-2 2023-10-11 14:20:36 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4-no-opt/asm MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00