SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
asm GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
comp Add newly moved reference files. 2018-03-13 10:46:55 +01:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Update tests. 2018-11-01 11:23:48 +01:00