SPIRV-Cross/shaders
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Merge pull request #1530 from rdb/legacy-glsl-round 2020-11-07 16:40:18 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
vulkan GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00