SPIRV-Cross/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert
Hans-Kristian Arntzen 62db535b3f Update tests.
2018-11-01 11:23:48 +01:00

35 lines
846 B
GLSL

#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_201
#define SPIRV_CROSS_CONSTANT_ID_201 -10
#endif
const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
#ifndef SPIRV_CROSS_CONSTANT_ID_202
#define SPIRV_CROSS_CONSTANT_ID_202 100u
#endif
const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
#ifndef SPIRV_CROSS_CONSTANT_ID_200
#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125
#endif
const float _9 = SPIRV_CROSS_CONSTANT_ID_200;
const int _20 = (_7 + 2);
const uint _25 = (_8 % 5u);
const ivec4 _30 = ivec4(20, 30, _20, _20);
const ivec2 _32 = ivec2(_30.y, _30.x);
const int _33 = _30.y;
layout(location = 0) flat out int _4;
void main()
{
vec4 pos = vec4(0.0);
pos.y += float(_20);
pos.z += float(_25);
pos += vec4(_30);
vec2 _56 = pos.xy + vec2(_32);
pos = vec4(_56.x, _56.y, pos.z, pos.w);
gl_Position = pos;
_4 = _33;
}