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SPIRV-Cross
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f38cbeb814
SPIRV-Cross
/
shaders-msl
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asm
History
Hans-Kristian Arntzen
ebf463674d
MSL: Allow removing clip distance user varyings.
...
Only safe if user knows that subsequent shader stage will not read clip distance.
2020-04-20 09:58:40 +02:00
..
comp
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00
frag
MSL: Force disabled fragment builtins to have the right name.
2020-04-15 19:25:18 -05:00
tesc
Move all .invalid shaders into no-opt folders.
2019-11-05 13:19:19 -05:00
tese
MSL: Force unnamed array builtin attributes to have a name.
2019-02-20 22:16:51 -06:00
vert
MSL: Allow removing clip distance user varyings.
2020-04-20 09:58:40 +02:00