34 lines
509 B
GLSL
34 lines
509 B
GLSL
#version 310 es
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struct Output
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{
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vec4 a;
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vec2 b;
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};
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layout(location = 0) out Output vout;
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void main()
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{
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Output s = Output(vec4(0.5), vec2(0.25));
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// Write whole struct.
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vout = s;
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// Write whole struct again, checks for scoping.
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vout = s;
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// Read it back.
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Output tmp = vout;
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// Write elements individually.
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vout.a = tmp.a;
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vout.b = tmp.b;
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// Write individual elements.
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vout.a.x = 1.0;
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vout.b.y = 1.0;
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// Read individual elements.
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float c = vout.a.x;
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}
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