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f3a6d28a1d
SPIRV-Cross
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reference
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Lukas Hermanns
f3a6d28a1d
Further updates for pull request
#1162
; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
..
opt
Further updates for pull request
#1162
; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
shaders
Merge branch 'ue4_dev'
2019-09-20 09:42:42 -04:00
shaders-hlsl
Update for pull request
#1162
rev. 1
2019-09-24 18:13:04 -04:00
shaders-hlsl-no-opt
Update for pull request
#1162
rev. 1
2019-09-24 18:13:04 -04:00
shaders-msl
Further updates for pull request
#1162
; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
shaders-msl-no-opt
Update for pull request
#1162
rev. 1
2019-09-24 18:13:04 -04:00
shaders-no-opt
Update external/ to SPIR-V 1.5
2019-09-18 16:04:27 -04:00
shaders-reflection
Employ heuristics to figure out how to emit SSBO/UAV reflection names.
2019-06-10 11:24:24 +02:00