SPIRV-Cross/shaders-msl/vert/basic.vert
Arseny Kapoulkine f45075b08b Validate Metal shaders on OSX with Metal compiler
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.

This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00

18 lines
242 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
uniform mat4 uMVP;
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
out vec3 vNormal;
void main()
{
gl_Position = uMVP * aVertex;
vNormal = aNormal;
}