SPIRV-Cross/spirv_hlsl.hpp
Hans-Kristian Arntzen f4d7268565 GLSL will also need shadow state analysis.
Refactor stuff out to top-level.

Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00

102 lines
3.0 KiB
C++

/*
* Copyright 2016-2017 Robert Konrad
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_HLSL_HPP
#define SPIRV_HLSL_HPP
#include "spirv_glsl.hpp"
#include <utility>
#include <vector>
namespace spirv_cross
{
class CompilerHLSL : public CompilerGLSL
{
public:
struct Options
{
uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
bool fixup_clipspace = false;
bool flip_vert_y = false;
// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
bool point_size_compat = false;
};
CompilerHLSL(std::vector<uint32_t> spirv_)
: CompilerGLSL(move(spirv_))
{
}
CompilerHLSL(const uint32_t *ir, size_t size)
: CompilerGLSL(ir, size)
{
}
const Options &get_options() const
{
return options;
}
void set_options(Options &opts)
{
options = opts;
}
std::string compile() override;
private:
std::string type_to_glsl(const SPIRType &type) override;
std::string image_type_hlsl(const SPIRType &type);
void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override;
void emit_hlsl_entry_point();
void emit_header() override;
void emit_resources();
void emit_interface_block_globally(const SPIRVariable &type);
void emit_interface_block_in_struct(const SPIRVariable &type, std::unordered_set<uint32_t> &active_locations);
void emit_builtin_inputs_in_struct();
void emit_builtin_outputs_in_struct();
void emit_texture_op(const Instruction &i) override;
void emit_instruction(const Instruction &instruction) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count) override;
void emit_buffer_block(const SPIRVariable &type) override;
void emit_push_constant_block(const SPIRVariable &var) override;
void emit_uniform(const SPIRVariable &var) override;
void emit_modern_uniform(const SPIRVariable &var);
void emit_legacy_uniform(const SPIRVariable &var);
std::string layout_for_member(const SPIRType &type, uint32_t index) override;
std::string to_interpolation_qualifiers(uint64_t flags) override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override;
Options options;
bool requires_op_fmod = false;
bool requires_textureProj = false;
void emit_builtin_variables();
bool require_output = false;
bool require_input = false;
uint32_t type_to_consumed_locations(const SPIRType &type) const;
void emit_io_block(const SPIRVariable &var);
};
}
#endif