SPIRV-Cross/reference/opt
2022-11-02 12:56:10 +01:00
..
shaders Roll glslang dependency. 2022-11-01 12:47:56 +01:00
shaders-hlsl HLSL: Make sure to test deeply nested functions in mesh shaders. 2022-11-02 12:56:10 +01:00
shaders-msl MSL: Implement CompositeInsert OpSpecConstantOp. 2022-11-01 18:11:39 -07:00
shaders-ue4/asm MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00