SPIRV-Cross/reference/shaders-msl/vert/set_builtin_in_func.vert
Bill Hollings e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00

25 lines
380 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
void write_position(thread float4& gl_Position)
{
gl_Position = float4(1.0);
}
vertex main0_out main0()
{
main0_out out = {};
write_position(out.gl_Position);
return out;
}