34 lines
590 B
GLSL
34 lines
590 B
GLSL
static const float a = 1.0f;
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static const float b = 2.0f;
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static const int c = 3;
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static const int d = 4;
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struct Foo
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{
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float elems[(d + 2)];
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};
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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float vec0[(c + 3)][8];
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vec0[0][0] = 10.0f;
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Foo foo;
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foo.elems[c] = 10.0f;
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FragColor = (((a + b).xxxx + vec0[0][0].xxxx) + 20.0f.xxxx) + foo.elems[c].xxxx;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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