67 lines
2.0 KiB
GLSL
67 lines
2.0 KiB
GLSL
Texture1D<float4> uShadow1D : register(t0);
|
|
SamplerComparisonState _uShadow1D_sampler : register(s0);
|
|
Texture2D<float4> uShadow2D : register(t1);
|
|
SamplerComparisonState _uShadow2D_sampler : register(s1);
|
|
Texture1D<float4> uSampler1D : register(t2);
|
|
SamplerState _uSampler1D_sampler : register(s2);
|
|
Texture2D<float4> uSampler2D : register(t3);
|
|
SamplerState _uSampler2D_sampler : register(s3);
|
|
Texture3D<float4> uSampler3D : register(t4);
|
|
SamplerState _uSampler3D_sampler : register(s4);
|
|
|
|
static float FragColor;
|
|
static float4 vClip4;
|
|
static float2 vClip2;
|
|
static float3 vClip3;
|
|
|
|
struct SPIRV_Cross_Input
|
|
{
|
|
float3 vClip3 : TEXCOORD0;
|
|
float4 vClip4 : TEXCOORD1;
|
|
float2 vClip2 : TEXCOORD2;
|
|
};
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float FragColor : SV_Target0;
|
|
};
|
|
|
|
float SPIRV_Cross_projectTextureCoordinate(float2 coord)
|
|
{
|
|
return coord.x / coord.y;
|
|
}
|
|
|
|
float2 SPIRV_Cross_projectTextureCoordinate(float3 coord)
|
|
{
|
|
return float2(coord.x, coord.y) / coord.z;
|
|
}
|
|
|
|
float3 SPIRV_Cross_projectTextureCoordinate(float4 coord)
|
|
{
|
|
return float3(coord.x, coord.y, coord.z) / coord.w;
|
|
}
|
|
|
|
void frag_main()
|
|
{
|
|
float4 _20 = vClip4;
|
|
_20.y = vClip4.w;
|
|
FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, SPIRV_Cross_projectTextureCoordinate(_20.xy), vClip4.z);
|
|
float4 _30 = vClip4;
|
|
_30.z = vClip4.w;
|
|
FragColor = uShadow2D.SampleCmp(_uShadow2D_sampler, SPIRV_Cross_projectTextureCoordinate(_30.xyz), vClip4.z);
|
|
FragColor = uSampler1D.Sample(_uSampler1D_sampler, SPIRV_Cross_projectTextureCoordinate(vClip2)).x;
|
|
FragColor = uSampler2D.Sample(_uSampler2D_sampler, SPIRV_Cross_projectTextureCoordinate(vClip3)).x;
|
|
FragColor = uSampler3D.Sample(_uSampler3D_sampler, SPIRV_Cross_projectTextureCoordinate(vClip4)).x;
|
|
}
|
|
|
|
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
|
{
|
|
vClip4 = stage_input.vClip4;
|
|
vClip2 = stage_input.vClip2;
|
|
vClip3 = stage_input.vClip3;
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|