SPIRV-Cross/shaders-hlsl-no-opt
Hans-Kristian Arntzen f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
We cannot naively convert these to decimal literals. C/C++ (and thus
MSL) has extremely awkward literal promotion rules.
2021-09-30 16:29:30 +02:00
..
asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
comp Improve handling of INT_MIN/INT64_MIN literals. 2021-09-30 16:29:30 +02:00
frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
vert HLSL: Fix automatic location assignment in block IO. 2021-04-20 13:04:26 +02:00