SPIRV-Cross/reference/shaders-no-opt/comp/illegal-struct-name.asm.comp
Hans-Kristian Arntzen f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00

23 lines
288 B
Plaintext

#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct Foo
{
float _abs;
};
layout(binding = 0, std430) buffer SSBO
{
Foo foo;
Foo foo2;
} _7;
void main()
{
Foo f;
f._abs = _7.foo._abs;
int _abs = 10;
_7.foo2._abs = f._abs;
}