SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00
..
asm GLSL: Deal with sign in subgroup Min/Max operations. 2020-01-09 12:35:14 +01:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00