SPIRV-Cross/reference
Hans-Kristian Arntzen f8592ecdfc MSL: Deal correctly with initializers on Private variables.
Do not attempt to defer declaration. It would happen to work in most
cases, but the edge case is where the first thing that happens to a
variable is being OpStore'd into.
2020-04-21 11:20:49 +02:00
..
opt MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders Add test for disable-storage-image-qualifier-deduction. 2020-03-04 16:42:31 +01:00
shaders-hlsl HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
shaders-hlsl-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-msl MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders-msl-no-opt MSL: Deal correctly with initializers on Private variables. 2020-04-21 11:20:49 +02:00
shaders-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-reflection Reflection: Add specialization constant name 2020-04-18 22:00:36 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00