SPIRV-Cross/reference/shaders-hlsl/frag/legacy-tex-modifiers.sm30.frag
2020-06-16 12:54:22 +02:00

33 lines
716 B
GLSL

uniform sampler2D uSampler;
static float4 FragColor;
static float2 vUV;
struct SPIRV_Cross_Input
{
float2 vUV : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : COLOR0;
};
void frag_main()
{
float3 _23 = float3(vUV, 5.0f);
FragColor = tex2Dproj(uSampler, float4(_23.xy, 0.0, _23.z));
FragColor += tex2Dbias(uSampler, float4(vUV, 0.0, 3.0f));
FragColor += tex2Dlod(uSampler, float4(vUV, 0.0, 2.0f));
FragColor += tex2Dgrad(uSampler, vUV, 4.0f.xx, 5.0f.xx);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = float4(FragColor);
return stage_output;
}