SPIRV-Cross/reference/shaders-no-opt
2021-04-20 13:36:51 +02:00
..
asm GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
comp GLSL: Support GL_EXT_shader_image_load_formatted. 2021-04-20 13:36:51 +02:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
legacy/frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00