8bf916f575
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
70 lines
1.9 KiB
GLSL
70 lines
1.9 KiB
GLSL
#version 450
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layout(binding = 0, std140) uniform Foo
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{
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layout(row_major) mat4 lightVP[64];
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uint shadowCascadesNum;
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int test;
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} _11;
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layout(location = 0) in vec3 fragWorld;
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layout(location = 0) out int _entryPointOutput;
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int _231;
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void main()
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{
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int _228;
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switch (0u)
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{
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default:
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{
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bool _225;
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int _229;
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uint _222 = 0u;
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for (;;)
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{
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if (_222 < _11.shadowCascadesNum)
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{
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mat4 _223;
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switch (0u)
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{
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default:
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{
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if (_11.test == 0)
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{
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_223 = mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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break;
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}
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_223 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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break;
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}
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}
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vec4 _170 = (_223 * _11.lightVP[_222]) * vec4(fragWorld, 1.0);
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float _172 = _170.z;
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float _179 = _170.x;
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float _181 = _170.y;
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if ((((_172 >= 0.0) && (_172 <= 1.0)) && (max(_179, _181) <= 1.0)) && (min(_179, _181) >= 0.0))
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{
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_229 = int(_222);
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_225 = true;
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break;
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}
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_222++;
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continue;
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}
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else
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{
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_229 = _231;
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_225 = false;
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break;
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}
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}
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_228 = -1;
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break;
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}
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}
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_entryPointOutput = _228;
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}
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