d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
25 lines
715 B
Plaintext
25 lines
715 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct SSBO0
|
|
{
|
|
short4 inputs[1];
|
|
};
|
|
|
|
struct SSBO1
|
|
{
|
|
int4 outputs[1];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
|
|
|
|
kernel void main0(device SSBO0& _25 [[buffer(0)]], device SSBO1& _39 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
_39.outputs[gl_GlobalInvocationID.x].x = int(as_type<uint>(as_type<half2>(_25.inputs[gl_GlobalInvocationID.x].xy) + half2(half(1.0))));
|
|
_39.outputs[gl_GlobalInvocationID.x].y = as_type<int>(_25.inputs[gl_GlobalInvocationID.x].zw);
|
|
_39.outputs[gl_GlobalInvocationID.x].z = int(as_type<uint>(ushort2(_25.inputs[gl_GlobalInvocationID.x].xy)));
|
|
}
|
|
|