SPIRV-Cross/reference/shaders-msl-no-opt
2021-01-07 10:50:29 +01:00
..
asm MSL: Only consider builtin variables if they are part of IO interface. 2021-01-07 10:50:29 +01:00
comp MSL: Don't mask off inactive bits in ballot masks. 2020-11-25 09:29:51 -06:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
vert spirv_msl: Don't add fixup hooks for builtin variables if they're unused. 2020-11-25 13:41:12 -05:00
vulkan/frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00