desktop-only
|
Add support for int64/uint64 in GLSL.
|
2016-07-27 11:31:58 +02:00 |
geom
|
Don't emit invocation layout for invocations == 1.
|
2016-06-23 13:49:19 +02:00 |
tese
|
Ensure that floating point literals are float.
|
2016-03-12 14:22:39 +01:00 |
vulkan
|
Implement subpassInputMS loading.
|
2016-07-11 13:36:11 +02:00 |