SPIRV-Cross/shaders-msl/flatten/multiindex.flatten.vert
Hans-Kristian Arntzen de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00

14 lines
170 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
layout(location = 0) in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}